Properties
change_world
change_world: (() => void)
connected
connected: (() => void)
disconnected
disconnected: ((reason?) => void)
Type declaration
- (reason?): void
Returns void
kicked
kicked: ((kicker, reason) => void)
Type declaration
- (kicker, reason): void
Parameters
kicker: Player
reason: string
Returns void
loadingStatus
loadingStatus: ((status) => void)
Type declaration
- (status): void
Returns void
modpe
modpe: ((data) => void)
spawned
spawned: (() => void)